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Animal Crossing: Wild World HRA Guide

The Happy Room Academy (HRA) returns in Animal Crossing: Wild World! Roughly once a week, the HRA finds the time to sneak into your house, inspect your interior design, and then ships a letter off to you with the points your design earned. The HRA, however, never bothers to tell you the mysterious criteria they're using to grade your room. Be confused no more: Animal Crossing Ahead has produced a breakdown of how the HRA tallies their scores. Enjoy!

This page was revised in January 2006 thanks to extensive research done by Liquefy. Liquefy determined that the HRA scores printed in the Nintendo Power Official Guide to Animal Crossing: Wild World were incorrect; they instead corresponded to Animal Crossing for the Nintendo Gamecube. After gathering information from Oideyo Doubutsu no Mori guides, Liquefy conducted numerous experiments and verified the accurate HRA point awards for the North American version of the game and submitted revisions to this guide on January 19th. The scoring tables reflect Liquefy's research. Liquefy also explained how to score color and genre.

Index

DefinitionsOther BasicsBasic Points
Bonus PointsPenalty PointsHRA Rewards

Definitions

To understand the HRA there are some basic definitions you need to know:

Series: A group of ten, matching, traditional furniture pieces, with accompanying wallpaper and carpet. A Series includes such items as beds, lamps, and tables. An example of a Series is the Classic Series. Series include the Necessities of Life.

Themes: A large or medium sized group of related items, with an accompanying wallpaper and carpet. Unlike Series, Themes consist of unconventional furniture. An example of a Theme is the Boxing Theme. The furniture reflects what one might find in a boxing arena rather than in a regular house.

Sets: A small group of related items, sometimes containing as few as two or three pieces. Furniture sets do not have matching wallpaper or carpet. An example of a set is the Froggy set, consisting of only a Froggy Chair and a Lily-pad Table.

Categories: Categories are large groups of related items that may include smaller sets. There are four different Categories in Animal Crossing: Wild World. These consist of Musical Instruments, Plants, Paintings, or Models. Plants, for example, may contain single, unmatched pieces as the lady palm, but also contain all the pieces of the complete Bonsai Sets. Since you need at least eight pieces from a single Category to receive a Category Bonus, if you were to place an entire three piece Bonsai Set in a room with five additional Plants, you would receive a Category Bonus and a Complete Set Bonus.

Necessities of Life: These are the four pieces of furniture the HRA deems necessary for any house: Table, chair, wardrobe, and a dresser OR bureau.

Color: Every item has two colors. Colors are designated as yellow, green, red, blue, pink, orange, colorful, gray, black, white and brown. Items that have a color of yellow, red, or green can be placed in designated Feng Shui yellow, red, or green areas of your room. Arranging yellow, red, and green items in their corresponding areas will not only bring you luck, but a Feng Shui Bonus from the HRA. In general, items placed on the south side of the room should be green and will bring more luck concerning items, items placed on the west side of the room should be yellow and will bring more luck concerning money, and lastly, items placed on the east side of the room should be red and will bring more luck concerning items, as well. Items set in corners can cover more than one Feng Shui color and receive double bonuses if applicable; for example, a Glow Clock (yellow/green) set in the southwest corner of the room. When animals ask for certain colored items they are refering to these colors. Regarding floating presents, the color of a balloon will also correspond to one of the colors of the present it carries.

The HRA Color Bonus (different from the Feng Shui placement bonus) is calculated per room; there must be at least ten items in the room to be eligible for a color bonus. Additionally, a certain percentage of the room must be of a certain color. Bonuses are awarded for color percentages in excess of 70% or 90%. However, if you meet the 90% color criterion, you will not be awarded an additional 70% bonus. When calculating this fraction or percent, you count both colors of each item in the room.

As an example, let's use the Robo Series. Here are the color designations of the ten items of the Robo Series:
Example Calculation
ItemColors
Robo Bed
gray/blue
Robo Dresser
gray/gray
Robo Closet
gray/gray
Robo Sofa
gray/blue
Robo Chair
gray/gray
Robo Table
gray/gray
Robo Stereo
gray/blue
Robo TV
gray/gray
Robo Clock
gray/black
Robo Lamp
gray/green

The count of each color is as follows: gray (15), blue (3), black (1), green (1). To calculate the Gray bonus, divide the gray "count" by the total color "count" in the room. The result is 15/20 or 75%. This result is compared against the HRA Color bonus thresholds:

For 90% or more, the bonus is 600 points x the total number of items.
For 70% or more, the bonus is 200 points x the total number of items.
You will receive a maximum of one Color Bonus per room.

In the example, a room with the ten Robo Series items would get a HRA Color bonus of 2,000 points (= 200 x 10).

Genre: There are four genres of furniture: Modern, old school, Lovely, or Chic. Items can be either Modern or old school, OR Lovely or Chic. An item can not be Modern AND old school or Lovely AND Chic. You need to have 10 items in a room to be eligible for a Genre Bonus. Genre Bonuses are calculated for the percentage of Modern vs. old school pieces and Lovely vs. Chic pieces. Thus, unlike color, you can receive two Genre Bonuses per room. Genre bonuses are calculated similarly to how HRA Color Bonuses are calculated. Let's revisit the Robo Series:
Example Calculation
ItemGenre
Robo Bed
modern/lovely
Robo Dresser
modern/lovely
Robo Closet
modern/lovely
Robo Sofa
modern/lovely
Robo Chair
modern/lovely
Robo Table
modern/lovely
Robo Stereo
modern/lovely
Robo TV
modern/lovely
Robo Clock
modern/lovely
Robo Lamp
modern/lovely

The genre count is as follows: modern (10) vs. old school (0) and lovely (10) vs. chic (0). The percentage of modern furniture is 100%, qualifying for the 90% bonus. The percentage of lovely furniture is also 100%, qualifying for the 90% bonus. The following bonuses apply for either Modern vs. old school or Lovely vs. Chic.

For 90% of one genre, the bonus is 300 points x the total number of items.
For 70% of one genre, the bonus is 100 points x the total number of items.
You will receive a maximum of two Genre Bonuses per room.

In the example, a room with the ten Robo Series items would get a Modern Genre Bonus of 3,000 points (= 300 x 10) and a Lovely Genre Bonus of 3,000 points (= 300 x 10).

Lucky Items: Lucky items are a group of items that have a special Feng Shui value. They increase your luck regardless of where they are set in the house. Lucky items that also have Feng Shui colors can also receive Feng Shui Bonuses in addition to Lucky Bonuses. For example, a Lucky Cat (which has yellow Feng Shui) if placed on the yellow side of the room will receive a Feng Shui Placement Bonus and a Lucky Bonus.
Lucky Items
Arwing
Garden Gnome
Lucky Cat
Raccoon Figurine
Big Festive Treee
Ivory Piano
Master Sword
Samurai Suit
Birthday Cake
Jack-in-the-Box
Music Box
Treasure Chest
Dracaena
Lefty Lucky Cat
Piggy Bank
Triforce
Festive Tree
Lovely Phone
Pikmin
Washer/Dryer
Four-Leaf Clover
Lucky Black Cat
Portrait

>> Index

Other Basics

All items that have a function must be able to be used. For example, if you have a dresser in a room, a player must be able open the dresser without having to move it in order to receive full HRA points. Smaller items set on tables must be placed such that a player can use the item from at least one side of the table.

In Animal Crossing for Nintendo Gamecube you could not put a chair up against a table without the HRA deducting points. This was because a chair could only be sat upon when a player was facing its front. This has been changed in Animal Crossing: Wild World. You can now sit on a chair from the front or the side. This does not necessarily apply to couches, so always check to see if you can sit on seats.

Items with faces, such as dharmas and gyroids, must never face the wall. To clarify--yes, items will always face a wall, but they must not be placed directly up against a wall and facing it. Players commonly place gyroids next to the entry way so the player can see their faces as he or she walks in. The wall there is invisible to the player, but the HRA can see it. Items such as character pictures should never face another item if they are set on a table.

Items should not be left on the floor if they can be put away in a cabinet or placed on a table.

Common items, such as those that can be regularly purchased at Tom Nook's shop, do not generally bring in a lot of HRA points. Usually, rarer items, like those obtained from special visitors, are worth more HRA points. Lucky items are worth a lot of HRA points.

The HRA gives Bonus points if the majority of furniture in a room is of a certain color, such as blue or white, or of a certain genre, such as modern or chic.

The HRA examines your entire house, excluding your attic (the save room).

To determine the special features of a furniture item, look it up on the Master Item List.

>> Index

Basic Point Chart

Basic Points Awarded
Accessories (Hats, Wigs, Glasses, etc)3
Acorn Festival Prizes (Mush Furniture)412
Available at Nook's (Furniture)51
Available at Nook's (Wallpaper/Carpet)0
Available from Saharah (Wallpaper/Carpet)3
Clothing3
Creatures caught with a fishing rod3
Creatures caught with a net3
Festive Items (Available at Nook's for limited time)151
Flowers5
Fossils (Excluding Skeletons)300
Fossils (Skeletons)1,000
Gifts from Nintendo (over WFC, Mario Theme)210
Gifts from neighbors (Birthday Cake)1,111
Gulliver Items412
Gyroids828
House Models (HRA Rewards)1,111
Lost Kitten Items1,280
Museum Model (From Completing the Museum)1,111
Pascal Items1,543
Red Turnip Trade Items325
Redd Items (Excluding Paintings)*412
Redd Items (Non-forged Paintings)151
Savings Account Prize912
Shells3
Spotlight Items (at Nook's)151
Store Models (From Nook Membership)1,111
Texture/Pattern (as umbrella, clothes, or painting)3
Town Event Items1,111
Trophies (Bug, Fishing, Flower)800
Umbrellas3
Villager Pictures (does not apply to special characters)3,200


*These items must be Redd items, not Nook items sold at Redd's tent. To determine whether an item is a "Redd" item, use the Master Item List.

>> Index

Bonus Points Chart

Bonus Points Awarded
Complete Necessities of Life (same series)5,000
Complete Necessities of Life (diff series)1,000
Completed Furniture Series20,000
--- WITH Wallpaper OR Carpet of Same Series25,000
--- WITH Wallpaper AND Carpet of Same Series30,000
Wallpaper AND Carpet of the same Theme3,000
Completed Theme (with wall & carpet)3,000 + (# of Theme items x 3,000)
Completed Furniture Set (per item)1,000
Properly placed Feng Shui items# of items x 100
Lucky Items (per item)7,777
Category items* (per item)400
90% Color Bonus**# of total items x 600
70% Color Bonus***# of total items x 200
90% Genre Bonus****# of total items x 300
70% Genre Bonus*****# of total items x 100


*You need at least 8 items from the same Category (Plants, Musical Instruments, Paintings, or Models) to receive a Category Bonus.
**You need at least 10 items in the room to be eligible for a Color Bbonus. One color must dominate over 90% of the room to receive this bonus.
***You need at least 10 items in the room to be eligible for a Color Bonus. One color must dominate over 70% of the room to receive this bonus.
****You need at least 10 items in the room to be eligible for a Genre Bonus. Modern or old school OR Lovely or Chic must dominate 90% of the room to receive this bonus. You can receive this bonus twice (for Modern vs. old school and Lovely vs. Chic).
****You need at least 10 items in the room to be eligible for a Genre Bonus. Modern or old school OR Lovely or Chic must dominate 70% of the room to receive this bonus. You can receive this bonus twice (for Modern vs. old school and Lovely vs. Chic).

>> Index

Penalty Chart

Penalty Points Deducted
Items on Floor# of items x -1
Unusable Items# of items x -100
Items Facing Walls# of items x -100

>> Index

HRA Rewards

HRA guidelines may not yield a room that's fully "you," but there is a point to following them. The first time you achieve certain HRA scores, the HRA will send you a present in the mail with your report letter. Below is a table of rewards you will receive at certain scores.

Model Awards
One-Story Model70,000 HRA points
Two-Story Model100,000 HRA points
Mansion Model150,000 HRA points

>> Index

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Does your AC:WW character look like the real you?
 Yes, an exact replica!
 As close as I could get, anyway
 Only the face
 Only the hair
 Nah, looks nothing like me!


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Poll ends Feb 03 2006
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